GoSuper11 New ID
GoSuper11 New ID: Fantasy Points Systems Compared
GoSuper11 is an Indian fantasy cricket app, and GameWinExch is not affiliated with it and cannot open a GoSuper11 account. What we issue is our own cricket ID, delivered on WhatsApp and funded by UPI, for people who want to bet on matches rather than build fantasy teams. Plenty of players do both, and the fantasy side has a problem that betting does not: every app scores the same match differently. A team that wins a contest on one app can finish mid-table on another with identical players. This page sets the main scoring systems side by side and shows how a small scoring difference changes the ideal team.
The Baseline Most Apps Copy
The most widely copied T20 system awards one point per run, a boundary bonus of one for a four and two for a six, plus milestone bonuses at 30, 50 and 100 runs. A duck costs a batter two points. Wickets pay 25 each, with a bonus of eight for bowled or leg-before, three-wicket and four-wicket hauls add four and eight, a five-for adds sixteen, and a maiden over pays twelve. Fielding gives eight for a catch, twelve for a stumping or a direct-hit run out, and six for a shared run out. Being named in the starting eleven is worth four points before a ball is bowled.
On top of that sit two rate bonuses that most casual players ignore. Economy rate over at least two overs pays six points below five an over and costs six points above twelve. Strike rate over at least ten balls pays six above 170 and costs six below 50.
Where Apps Differ
The differences are small in print and large in practice. Some apps pay a wicket at 30 rather than 25, which raises the value of a strike bowler relative to a batter by roughly one boundary per wicket. Some drop the starting-eleven bonus entirely, which changes nothing for regulars but punishes a gamble on a fringe player who does not play. Some apply the economy bonus over one over rather than two, so a part-time spinner who bowls a single tidy over suddenly scores. A few apps skip the strike-rate penalty, which means an anchor who scratches 20 off 25 balls is no longer a liability.
- Wicket value: 25 versus 30 points shifts the batter-bowler balance by about 20 percent in the bowler’s favour.
- Catch value: 8 versus 10 makes a wicketkeeper or a slip specialist noticeably better.
- Rate thresholds: one-over versus two-over minimums decide whether part-timers are worth a slot.
- Milestones: a 30-run bonus of four versus none changes whether a number-six batter is a pick or a pass.
A Worked Comparison
Take a real-looking T20 line. A bowler returns 4 overs, 3 for 24, one of them bowled. On the baseline he scores 75 for wickets, 8 for the bowled bonus, 4 for the three-wicket haul, 4 for a six-an-over economy, and 4 for starting: 95. On an app that pays 30 a wicket and no starting bonus: 90 plus 8 plus 4 plus 4, which is 106. Now a batter who makes 48 off 30 with four fours and two sixes: 48 runs, 4 for fours, 4 for sixes, 4 for the 30 bonus, 4 for a strike rate of 160, 4 for starting, giving 68 on the baseline and 64 on the app without a starting bonus. The bowler already beat the batter on both, but the gap grew from 27 to 42. Multiply that across three bowlers and the team you should build is different.
Captain and Vice-Captain
Every major app doubles the captain and pays the vice-captain one and a half times, and this is where scoring differences bite hardest. If wickets pay 30, the best captain is the strike bowler, because the multiplier applies to a bigger base. If the strike-rate bonus is generous, an opener with a 180 strike rate becomes the captain pick. Decide the captain last, after you have read the scoring page for the specific app, not first out of habit.
Building a Scoring Cheat Sheet
Before entering any contest, spend ten minutes writing down six numbers for that app: points per wicket, catch, starting eleven, the 30-run bonus, the economy threshold, and the strike-rate threshold. Keep one line per app in a phone note. When a contest opens, read the line, then pick. Most fantasy players never do this, which is exactly why it is worth doing. The Dream11, MPL and My11Circle pages on this site describe each of those platforms in more depth.
Fantasy Versus a Betting ID
Fantasy rewards you for predicting individual performances across eleven slots. A betting ID rewards you for predicting a match, a session or a single player market. The information overlaps and the skills overlap, but the risk profile differs. A fantasy entry is a fixed fee with a capped loss. A bet is a stake against a price, and the loss is exactly the stake. People who are good at reading player form often prefer the player-market side of a T20 betting ID, because the desk prices each player separately and a sharp read pays directly.
Frequently Asked Questions
Which scoring system is the most generous to bowlers?
Any system that pays 30 per wicket and applies the economy bonus over one over. Under those rules a four-over spell of 2 for 20 outscores most half-centuries.
Do all apps double the captain?
The two-times captain and one-and-a-half-times vice-captain rule is nearly universal, but check, because a handful of apps offer different multipliers in special contests.
Is the starting-eleven bonus important?
It matters most when you pick players from a side that rotates. Losing four points on a non-starter is minor; losing the whole slot is the real cost.
Can GameWinExch give me a GoSuper11 account?
No. We are not connected to GoSuper11 or any fantasy app. We issue our own betting ID for match and player markets.
Fantasy contests and betting are for adults aged 18 and above, and the entry fee or stake should always be money you could lose without consequence.
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